Author: Mr. Trivel
What does it do?
Allows regions to sink players and events in. If player sinks in completely – game over screen or common event can be executed.
How to use?
Set up tags Map Note.
Full setup looks like this:
SinkReached: [Common Event ID/0/-1]
What each of those do:
<quicksand: [iD]> – start of region data, [iD] is for which region will it apply
</quicksand> – end of region data
SinkSpeed: [FLOAT] – How fast characters sink in
SlowDown: [FLOAT] – How slower characters move per sink in
MaxSlowDown: [FLOAT] – Slowest characters can move E.g. 0.5
MaxSink: [INT] – Lowest possible sinking point (E.g. 30)
SinkReached: [Common Event ID/0/-1] – What happens after player sinks in. 0 – nothing, -1 – Game Over, >0 calls Common Event of that ID.
Dash: [true/false] – Is player allowed to Dash while in this region
CutOff: [true/false] – Cut off part of sprite depending on sink in?
Is it possible to set multiple regions on same map? Yes.
Can I make events unsinkable? Yes.
Just add <Unsinkable> to Event’s note field.
Plugin: <Link: Github>
How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As.
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.