Simple Replace Skill

Name: Simple Replace Skill
Version: 1.0
Author: Mr. Trivel
Created: 2016-06-06

About the plugin:
Want to remove some other version or magic spell or maybe even a few? This plugin makes it so when you learn a skill, it can remove unwanted skills.

Screenshot:
Was removed by a skill.


How to use?

To replace a skill when it’s learned use the following tag:
<ReplaceSkill: ID, ID, …, ID>
Any amount of IDs work.

Example:
<ReplaceSkill: 5, 7, 9>
<ReplaceSkill: 5>

First example would remove skills 5, 7 and 9 after learning.
Second example would remove skill 5 after learning.

Plugin: <GitHub>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.

Terms of Use:
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.

Simple Item Tracking

Name: Simple Item Tracking
Version: 1.0
Author: Mr. Trivel
Created: 2016-06-06

About the plugin:
Adds a small window above gold window (or in place of your choice) that shows tracked items and variables.

Screenshot:

How to use?
Change tracker name and tracked amount colors in plugin manager.

To add tracking use the following plugin calls.
For adding items to the tracker use this:
AddTracking [TYPE] [ID]
[TYPE] – item, armor, weapon
[ID] – ID of the item/armor/weapon

Example:
AddTracking item 1
AddTracking weapon 3

For adding variables to the tracker use this:
AddTracking Variable [VARIABLE_ID] [ICON_ID] [NAME]
[VARIABLE_ID] – ID of the variable to track
[ICON_ID] – Icon to show in the tracker
[NAME] – Name to show in the tracker

Example:
AddTracking Variable 5 17 “Bosses”


To remove items or variables from being tracked, use such plugin command:

RemoveTracking [TYPE] [ID]
[TYPE] – item, armor, weapon, variable
[ID] – ID of item/armor/weapon/variable

Example:
RemoveTracking variable 5
RemoveTracking armor 7

Plugin: <GitHub>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.

Terms of Use:
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.

Error Stack on Screen

Name: Error Stack on Screen
Version: 1.0
Author: Mr. Trivel
Created: 2016-05-16

About the plugin:
QoL improvement to show error stack on screen for easier bug reporting.

Screenshot:


How to use?

Plug and Get Errors.

Plugin: <GitHub>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.

Terms of Use:
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.

Menu Music

Name: Menu Music
Version: 1.0
Author: Mr. Trivel
Created: 2016-05-16

About the plugin:
Don’t want default map music playing in Menu? Shop? Crafting menu? This plugin allows to change their music to something you’d like instead.
Maybe some calming music for menu so players can relax from a difficult dungeon or something uplifting for shopping.

Video:



How to use?
Set BGM for Menu and Shop in Plugin Parameters.
You may as well add Bgm to custom scenes (E.g. Crafting), to do that, open up this plugin in your favorite text editor and scroll down to: *EDIT HERE*, it’ll have a couple sample entries you can look at, add custom entries there.

Plugin: <GitHub>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.

Terms of Use:
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.

Save Items

Name: Save Items
Version: 1.0
Author: Mr. Trivel
Created: 2016-05-13

About the plugin:
Maybe you wanted to have different groups of actors going through story, or maybe the party split up for the next encounter and moving on their own.
And that requires the party to remove currently held items, so another party moves on with their story. In that case, this plugin does just that.

Screenshot:

Another party has it.


How to use?
Save items by using following plugin commands that suits items you have:
SaveItems All
SaveItems Items
SaveItems Armors
SaveItems Weapons
SaveItems KeyItems

Reclaim saved items by using the following plugin commands:
ReclaimItems All
ReclaimItems Items
ReclaimItems Armors
ReclaimItems Weapons
ReclaimItems KeyItems

Keep some items in your inventory before sending all of them away:
KeepItems Items [IDs separated by space]
KeepItems Armors [IDs separated by space]
KeepItems Weapons [IDs spearated by space]

Example:
KeepItems Armor 1 2 3 6 7

Clear item to be saved list with the following commands:
KeepItems Clear All
KeepItems Clear Items
KeepItems Clear Armors
KeepItems Clear Weapons

Plugin: <GitHub>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.

Terms of Use:
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.

Actor Portraits in Battle

Name: Actor Portraits in Battle
Version: 1.1a
Author: Mr. Trivel
Created: 2016-01-18


What does it do?
Shows Actor’s portraits/battlers in battle.


Video:


How to use?
Put actor images into img\system folder named “Actor#.png” where # is Actor’s ID.
Example:
Actor5.png
Actor133.png
And you’re good to go.


Plugin: <Link: Github>
How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As.


Terms of Use:
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.

 

Passive Skills

Name: Passive Skills
Version: 1.0
Author: Mr. Trivel
Created: 2016-05-12

What does it do?
Allows skills to give passive bonuses to actors.

How to use?
Use the following tag on the skills you’d like:
<Passive: [STATE_ID]>
This means skill will give all bonuses state with that ID gives.

Example:
<Passive: 11>

Plugin: <GitHub>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.

Terms of Use:
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.

No Item Categories

Name: No Item Categories
Version: 1.1
Author: Mr. Trivel
Created: 2015-10-29

What does it do?
Removes item categories from item menu scene and from shop scene.

Screenshot:
None

How to use?
Plug, change parameters in Plugin Parameters if needed, and you’re done.

Plugin: <GitHub>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.

Terms of Use:
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.

Damage Efficiency

Name: Damage Efficiency
Version: 1.0
Author: Mr. Trivel
Created: 2016-05-09

What does it do?
Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency.

Screenshot:
Nope.


How to use?
Give note tags to Actors, Classes, Enemies, States, Armors or Weapons to improve efficiency of that battler:
<WeaponEfficiency: [WEAPON_TYPE_ID], [PERCENT]>
<ElementEfficiency: [ELEMENT_ID], [PERCENT]>
<SkillTypeEfficiency: [SKILL_TYPE_ID], [PERCENT]>
<OverallEfficiency: [PERCENT]>
[PERCENT]: 0.01 – 1%, 0.5 – 50%, -0.25 – -25%

Weapon Efficiency – battlers deal more damage while wielding that weapon type.
Element Efficiency – battlers deal more damage with skills of that element.
Skill Type Efficiency – battlers deal more damage with skills of that type.
Overall Effiency – battlers just deal more damage

Examples:
<WeaponEfficiency: 2, 0.5>
<ElementEfficiency: 2, 1.0>
<SkillTypeEfficiency: 1, -0.5>
<OverallEfficiency: 2.0>

Want a skill to only deal more damage with spears but not weapons, use the following note tags to ignore bonuses:
<IgnoreWeaponBonus: [WEAPON_TYPE_ID], [WEAPON_TYPE_ID], …, [WEAPON_TYPE_ID]>
<IgnoreElementBonus>
<IgnoreSkillTypeBonus>
<IgnoreOverallBonus>
<IgnoreAllBonuses>

Examples:
<IgnoreWeaponBonus: 1, 2, 3, 4, 5>

Plugin: <GitHub>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.

Terms of Use:
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.

Quest Log

Name: Quest Log
Version: 1.0a
Author: Mr. Trivel

Created: 2016-05-03


What does it do?

Tracks quests, awards players for completing them.

Video:


How to use?
To manage quests ingame use script calls or plugin commands.

Plugin Commands:
QuestLog Start ID – Starts quest
QuestLog Advance ID – Advances quest by a single step
QuestLog SetStep ID STEP – Sets quest to a specific step
QuestLog Finish ID – Finishes quest and gives rewards
QuestLog Fail ID – Fails a quest
QuestLog Enter – Enters quest log scene

Script Calls:
$gameSystem.getQuestStep(id) – returns step number of a quest
$gameSystem.isQuestStarted(id) – returns true/false is quest started
$gameSystem.isQuestFinished(id) – returns true/false is quest finished
$gameSystem.isQuestFailed(id) – returns true/false is quest failed

See how to set up quests in help documentation of the plugin in Plugin Manager.
I highly recommend downloading and seeing how the quest file is set up in the demo below

Plugin(v1.0a): <Link: Github>
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.


Terms of Use:
Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.